![]() ![]() ![]() I'm using the beta 1888, with the newest plugins. I also noticed that it happened more frequently in The Journey, maybe because The Answer is a "toned down" version from the main game, heh I don't know. There are also other angles (i.e when any of the party members attacks) that shows all or most of the monsters and doesn't lag.Ĭould the lag come from the battle menu? Since it always happens when it's the hero's turn. Shin Megami Tensei Persona 3 US Digit Codes ORPHEUSOrpheus Slime + Legion Also if anyone knows the AR MAX codes for the game please post them here Paiement après Xenosaga Episode I: Der Wille zur Macht SLUS-20469 0圆D1276AB 60 fps What Is The Meaning Of This Excerpt But On One Side Of The Portal. Here are some tests done with frame advance using the minimum recorded frames for fastest event paths. It usually happens when it's the hero's turn when the camera is showing all the enemies. Description of the issue: There's a high game input lag in 3D based games, rarely below 6 frames of lag. But, and here comes the problem, when I get into areas that got many detailed texture or objects, such as the school entrance or the classroom, my fps just sink. Basically, while playing Persona 3 FES (ISO), I'm usually at 60/55 FPS stable. ![]() You notice the slowdown when the music starts stuttering a bit. Hi everyone, I'll try to make my issue as clear as possible, because I believe I'm missing something tiny. Any time my fps dips below 60, the game will slow down. I will barely be making 60 fps and dipping to 30 sometimes, but PCSX2 does not use any more than 25 percent of my cpu. What I dont understand is why PCSX2 is not fully utilizing my cpu. I've been having slight FPS slowdowns in some battles (when there's plenty of enemies in the screen), my fps usually goes down to 51-52 from 60. If I understand it correctly, since I use software, it moves the rendering to my cpu. Since this thread is "fairly" new I won't be making a new one but give just a quick bump on it Don't shoot me!Īnyways, I have the same issue as the OP, my rig is slightly different: ![]()
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